Hello everyone, and welcome to my blog.
The past few days I have been trying to setup the development environment for the Nintendo DS. i was successful with both Visual Studio (Windows XP), and Xcode (OS X). The windows side is easy as pie, just follow the steps here: www.palib.info.
Setting up Xcode is a bit trickier. I really suggest reading the tutorials for OS X from the link above first. I'm currently using OS X 10.5.6 which is newer than most of the tutorials, but it didn't seem to matter. As you may have learned throughout your travels on the internets, in order to start development on the NDS, you need devkitARM and PAlib. The versions that worked on the Mac for me was devkitARM_r21-osx-intel. This version extracts as a *.mpkg and installs for you, so there's no need to mess with directories. Then get PAlib070717.zip, or the most recent version of PAlib. Once that extracts, you need to put it in "/opt/local" next to the devkitPro directory. Then, to make life easier, you need a project template for xcode. I got mine here: http://ant.simianzombie.com/blog/?p=157#respond. Here is where it got tricky for me. I then had to go to "/Library/Application Support/Apple/Developer Tools/" then create the directory "/Project Templates/Application/" inside which I put the "/PAlib/" folder extracted from the link above. But that's not all. In order to make it show up in Xcode, you also have to go to "/Library/Application Support/". Now I didn't have anything beyond that, so I created: "/Developer/Shared/Xcode/Project Templates/Application/" in which I placed the "/PAlib/" folder.
Recap:
/Library/Application Support/Apple/Developer Tools/Project Templates/Applicaiton/PAlib/
/Library/Application Support/Developer/Shared/Xcode/Project Templates/Application/PAlib/
That's all for now. Time to run to class.
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